using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SphereController : MonoBehaviour {
private Rigidbody rb;
void Start () {
rb=GetComponent<Rigidbody>();
}
void FixedUpdate () {
float moveHorizontal = Input.GetAxis("Horizontal");
float moveVertical = Input.GetAxis("Vertical");
Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
rb.AddForce(movement);
}}
using System.Collections.Generic;
using UnityEngine;
public class SphereController : MonoBehaviour {
private Rigidbody rb;
void Start () {
rb=GetComponent<Rigidbody>();
}
void FixedUpdate () {
float moveHorizontal = Input.GetAxis("Horizontal");
float moveVertical = Input.GetAxis("Vertical");
Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
rb.AddForce(movement);
}}
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